Bellring Games have named four things you fight. The game's own quest text names about a dozen more. A database read out of the game files carries 44, with no description attached to any of them. Those are three different kinds of evidence and this page keeps them apart, because a roster that mixes them reads as though somebody has seen all 44.
The enemies somebody has actually named
Category
Mist Lords
Every map · best drops on CataclysmNot one enemy but the game's boss category, and the only enemy subject the developers have discussed at length. They said defeating Mist Lords on Cataclysm difficulty is the most common route to top-tier gear, which inherently requires strong PvE capability. Two of them are named individually in the quest text.
Boss
The Cursed Moonwane
HallowgroveA two-phase boss added for the Steam Next Fest playtest, and the only enemy in the game with a published origin story — a failed forbidden experiment to summon a deity, carried out in Hallowgrove. The quest text calls the version you fight the Einherjar Cursed Moonwane.
Elite
The Soulgnawer
Wherever the Soul Harvest ritual is activeThe best-documented enemy in the game and the only one with concept art published alongside it — a slender build, a serpentine lower body and human-like facial features, in the developers' own words. She appears while the Soul Harvest ritual runs, disrupts it, and has to be killed to finish it.
Mist Lord
General Harald, the Fallen General
Hallowgrove · Chaos modeThe only enemy ever named in a patch note. The launch-day known-issues notice listed impassable areas in his encounter, which is the whole of what the developers have said about him. The quest Soul of the Wolfrunner sends you to kill him in Chaos mode.
Mist Lord
Otto, the Flesheater
Named in quest text onlyNamed in full by the quest Mist Lord's Power, which asks you to kill "the Mist Lord Otto, the Flesheater". That quest opens a line of its own, so he is a story target rather than a wandering spawn. Nothing first-party mentions him.
Elite
The Elite Captain
Hallowgrove · Chaos modeA kill objective in the quest Evil Purge, paired with investigating the Ancestor Tower. The name is all there is — no location within the map, no behaviour, no drops.
Underlords
Hallowgrove · Chaos modeThe quest Housecleaning asks you to kill some number of them, and the number is one of the sixteen that arrives as an unresolved format token rather than a figure. So even the quantity is unknown.
Greataxe Berserkers
Named in quest text · elite variant existsTwo separate quests name them, one for the ordinary version and one for an Elite Greataxe Berserker, which is the clearest evidence in the quest text that the game builds elite variants of ordinary enemies rather than treating the two as unrelated.
Penitents
Named in quest textThe quest Retrieving the Gyldenblood asks for some number of them, the count again left as a format token. Nothing else names them.
Three kinds of claim, kept apart
This site separates what Bellring Games said from what somebody extracted,
because the two are not equally checkable. On enemies that gap is wider than
anywhere else on the game.
First-party. Four subjects, total. Mist Lords as a category, the Cursed
Moonwane, the Soulgnawer, and one line about General Harald’s encounter being
buggy. That is everything the developers have published about what you fight,
across ten posts and two months. One of the four — the Soulgnawer — has a
description and a concept sheet. The other three have a name and a sentence.
The game’s own text. The quest table names roughly a dozen more, because
killing things is what several quests ask for. This is better evidence than it
sounds: those strings came out of the game rather than out of somebody’s memory,
and sixteen of them still carry the game’s unresolved format tokens where a
number belongs, which is a thing a person writing up a fight would not
reproduce. It is also thin — a name in an objective tells you nothing about how
the fight goes.
Extracted data. A third-party database lists 44 named creatures with
defence, block rate, chase speed, moveset counts and sight ranges attached. We
enumerated that list from the page’s own links on 7 August 2026. What it does
not carry is a description or a portrait of a single one of them, which turns
out to matter more than it sounds — see below.
The roster has numbers but no faces
Every one of those 44 entries has real figures behind it. None of them has a
picture. The icons are shared: the Blackplume Priest, Eeryl, the Foul Hound, the
Lamplighter and the Clawslave are all served the same image file, and a hound
and a priest cannot share a portrait, so that file is a placeholder standing in
for unrelated creatures.
The consequence is specific rather than academic. You can look up exactly how
fast something chases you and how many attacks it has, and you cannot find out
whether it is the thing you just fought. That is the entire reason
the creature players call the bird lady has no name after two
weeks and a hundred searches: the data has numbers without faces, and the clips
have faces without names.
What the quest text is good for
Nine of the 128 quest objectives ask you to kill something specific, and they
are the closest thing to an official enemy list that exists. Read as a group
they say three useful things.
Elite variants are a real category, not a difficulty label. The quest text
names both a Greataxe Berserker and an Elite Greataxe Berserker as separate
targets, in separate quests. The Elite Captain is named the same way.
Chaos mode is where the named enemies live. The Elite Captain, the
Underlords, General Harald and the Einherjar Cursed Moonwane are all specified
in Chaos mode. Nothing is named as a kill target on Normal except the Greataxe
Berserkers and Otto.
Even the counts are missing. “Kill N Underlord(s)” is how that objective
actually reads — the number never made it out of the game files, and the same is
true across sixteen objectives. Anyone who prints a figure there chose it. The
full table, and what else it does not tell you, is on
the quest list.
Where the rest of the roster comes from
The 44 extracted names are worth having even without descriptions, because they
tell you the shape of the game’s cast: Corroded soldiers, archers, guards and
priests in several elite grades; Lizardfolk in three; Berserkers; Strawers and a
Strawer Chief; Soulreaver acolytes and servitors; a Fungus Matron; a Tyrannical
Executioner. It is a roster built out of families with elite variants, which
matches what the quest text shows.
Two cautions on using any of it. The extraction is ahead of what has shipped in
places — a value in the files is not automatically a fact about the game people
are playing today, which is the same warning that applies to
every number on this site. And enemy figures scale with the
raid tier you queue into, so a single defence number is a number for one
difficulty rather than for the creature.
What is missing, and it is most of it
No enemy on this page has a published drop table, a published moveset, or a
published location more precise than the map it appears on. The one thing that
would change that is the same thing that would settle the bird lady: somebody
playing the game, with the name plate visible, writing down what they saw.
Anything you can check beats anything anyone can extract, and the
contact page reaches us.