Path of Glory
Path of Glory is the ranked ladder that replaced the beta leaderboards at launch. It unlocks at character Level 6, you enable it per match rather than once, and it takes points away for exactly one thing — failing to extract. Here is what it is, how to turn it on, and every tier in order.

What is Path of Glory?
Path of Glory is Mistfall Hunter’s ranked mode — the ladder Bellring Games introduced at launch to replace the beta’s three leaderboards. You enable it per match from character Level 6, earn Rank Points when a match settles, and climb seven major tiers from Duskborn up to Zenith.
Two things make it behave differently from most ranked systems. It is opt-in on a match-by-match basis rather than a separate queue you join, and there is exactly one way to lose points — failing to extract. Everything else about it, including the rewards, follows from those two rules.
How to enable Path of Glory
Reach character Level 6, then choose to enable it before a match starts. It is not a separate queue and not a switch you flip once: the choice is offered again every match, and it is set independently by each member of your team.
Bellring Games’ own wording, from DevNote #7 (24 July 2026):
Once your character reaches Level 6, you’ll unlock the “Path of Glory” ranked feature. Before a match starts, Gyldhunters can freely choose whether to enable “Path of Glory.” This setting is independent for each team member, and enabling ranked mode will not alter the original matchmaking rules.
Two consequences worth knowing before you turn it on:
- You can queue with someone who has not enabled it. Because the setting is per player rather than per team, a squad can mix ranked and unranked players in the same match.
- It does not change who you face. Enabling ranked mode “will not alter the original matchmaking rules” — it changes what the match is worth to you, not who is in it.
Where the ladder itself lives: the developers’ screenshot of the Season screen shows Path of Glory as one of four sub-tabs, beside Fate Chart, Leaderboard and Season Reset. Bellring Games has not published a shot of the pre-match toggle itself, so this page does not describe where that particular control sits on screen.
The seven ranks in order
Path of Glory has seven major tiers. In order, lowest to highest:
| # | Tier | Note |
|---|---|---|
| 1 | Duskborn | Starting tier. The developers’ screenshot shows Duskborn I with a 0/499 point bar |
| 2 | Mistwalker | — |
| 3 | Dawnseeker | — |
| 4 | Fateweaver | Normal difficulty stops granting Rank Points at Fateweaver I |
| 5 | Oracle | — |
| 6 | Exalted | — |
| 7 | Zenith | Top tier. Exact point totals are shown publicly on the leaderboard |
Major tiers are subdivided — the in-game screen shows “Duskborn I” rather than plain “Duskborn” — but the developers have not published how many divisions sit inside each tier, so this page does not guess at it.
Earning and losing points
Rank Points are awarded at match settlement for four things:
- Extracting successfully
- Defeating monsters
- Completing tasks
- Acquiring assets
Two rules shape how that plays out. First, which actions give you points changes depending on your current tier — the developers say the point-yielding actions vary by tier, so a route that ranks you up early will not necessarily keep working later. Second, there is a cap on how many points a single match can give you, so one exceptional run cannot substitute for consistency.
And there is exactly one way to lose points: failing to extract. Not dying in general, not losing a fight, not an unprofitable run. Getting out is the whole scoring criterion, which lines up with what the developers say they balance classes around — see how extraction works.
The Fateweaver wall
The single most important rule to know before you start climbing:
Once you reach Fateweaver I, Normal difficulty matches will no longer grant Rank Points, and Gyldhunters must venture into higher-difficulty modes to keep climbing.
Fateweaver is the fourth tier of seven. Everything above it requires you to play harder content — which also happens to be where the best loot is, since the developers say top-tier gear most commonly comes from defeating Mist Lords on Cataclysm difficulty. See gear and loot for that side of it.
Rewards and the leaderboard
Every time you advance to a major tier you can claim milestone rewards, and higher tiers unlock exclusive cosmetic rewards. The reward previews in the developers’ own screenshots attach a second condition beyond the rank itself: the Zenith reward reads “Reach Zenith and complete 3 matches to claim,” so arriving at a tier is not by itself enough to collect.
Alongside the ladder runs the Server-Wide Points Leaderboard, which ranks accounts by total accumulated points. Two details are worth knowing:
- It picks your main class automatically, by playtime — the class you have played longest on the account, displayed with the character nickname that has the most hours under it. You do not choose what it shows.
- For accounts that reach Zenith, the leaderboard additionally displays exact point totals rather than just position.
What this replaced
The beta’s three leaderboards — Hunt Ranking, Gylden Hunt and Demon Hunt — were all retired at launch. Path of Glory is not an addition alongside them; it is the replacement for the whole system.
One more thing to plan around: seasons reset. The developers have confirmed seasonal resets happen, though “certain long-term progression elements will carry over to the next season,” and that a season is currently expected to run three to four months.
The ranked screen

The full Season screen. Note the sub-tabs — Fate Chart, Path of Glory, Leaderboard and Season Reset — and that Duskborn I is shown with a 499-point bar.
Screenshots published by Bellring Games in DevNote #7, 24 July 2026.
Frequently asked questions
What is Path of Glory in Mistfall Hunter?
Path of Glory is the game's ranked mode — a seven-tier ladder running from Duskborn to Zenith that replaced the beta's three leaderboards at launch. You enable it per match from character Level 6, and Rank Points are awarded at match settlement for extracting, defeating monsters, completing tasks and acquiring assets.
What are the ranks in Mistfall Hunter in order?
Seven major tiers, from lowest to highest — Duskborn, Mistwalker, Dawnseeker, Fateweaver, Oracle, Exalted and Zenith. Each major tier is subdivided; the developers' own screenshot shows a rank of Duskborn I with a 499-point bar.
When does Path of Glory unlock in Mistfall Hunter?
When your character reaches Level 6. The developers describe it as unlocking at that point, and have not published anything that gates it further.
How do you enable Path of Glory in Mistfall Hunter?
Once it has unlocked at Level 6, you choose whether to enable it before a match starts. It is a per-match choice rather than a setting you switch on once, and it is independent for every member of your team, so you can queue ranked alongside a squadmate who has not enabled it.
How do you lose Rank Points in Mistfall Hunter?
Only by failing to extract. Successful extraction, defeating monsters, completing tasks and acquiring assets all award points at match settlement, and nothing else deducts them.
Why did my rank stop going up on Normal difficulty?
Once you reach Fateweaver I, Normal difficulty matches no longer grant Rank Points. From that tier upward you have to play higher-difficulty modes to keep climbing.
Does enabling ranked mode change matchmaking in Mistfall Hunter?
No. The developers state that enabling Path of Glory does not alter the original matchmaking rules, and the setting is per-player rather than per-team.
How does the leaderboard decide my main class?
Automatically, by playtime. The Server-Wide Points Leaderboard identifies the class with the longest playtime on your account as your main and displays the character nickname with the highest playtime under it. Players who reach Zenith also have their exact point totals shown.