Shadowstrix
The mobility and crowd-control specialist, and the class the developers reined in hardest at launch. They said its skills offered too much mobility and overwhelming crowd-control chains, causing it to overperform — a description no other class received.

What the developers actually said
Most balance notes are neutral. The Shadowstrix’s were not: the developers wrote that certain skills still offered too much mobility and overwhelming crowd-control chains, causing the class to overperform in actual combat.
That language is the strongest signal in the entire launch-window document. The stated goal was to tone down “the excessive outplay potential that came from low-cost chain CC” — not to reduce its damage.
The specific changes
Crow Storm can no longer stack on players who are already stunned, and its damage was slightly reduced. That single change breaks the loop where one control effect guaranteed the next.
The overperforming mobility of Pursuit Strike and Jumping Pursuit Strike was moderately adjusted. A general change also landed: increased damage from weapon-specific skills and talents now only takes effect when wielding the corresponding weapon — closing a gap where you could carry one stance’s bonuses into the other.
Dagger received hitbox work on Shadow Wheel Slash, a small reduction to the Lurking Blow talent’s damage boost, a new Ambush Momentum talent that grants a brief damage boost after casting Shadow Strike, and a fix so the Nimble talent’s cooldown reduction can only trigger once when an afterimage hits multiple targets. Dual Blades got a landing-consistency fix on Fang Rush.
Reading the nerf
A reduction aimed at chain control, applied to a class whose damage was left alone, describes a class that was winning through denial rather than through damage. If that is how you like to play, the identity survived the patch — the free wins did not.
Other classes
Compare all →Frequently asked questions
Was the Shadowstrix nerfed in Mistfall Hunter?
Yes. The developers said certain skills offered too much mobility and overwhelming crowd-control chains, causing the class to overperform. Crow Storm no longer stacks on players who are already stunned, and its damage was slightly reduced.
Dagger or Dual Blades for the Shadowstrix?
Dagger carries the deeper talent kit — Shadow Wheel Slash, Lurking Blow, Shadow Strike and the new Ambush Momentum talent. Dual Blades received a hitbox fix to Fang Rush. Note that weapon-specific damage bonuses now only take effect with the matching weapon equipped.
Is the Shadowstrix still strong after the patch?
A class that needed that much restraint was clearly winning fights beforehand. The nerf targeted low-cost chain crowd control specifically rather than the class's damage, so its mobility identity is intact.