Mistfall Hunter Accessory Stats
Weapons and armour in this game are decided entirely by rarity — every Legendary chest piece is identical. Accessories are the exception. Two Epic rings can carry completely different stats, which makes this the one slot where reading the table actually changes what you equip.
All 43 accessories
Most accessories carry one or two stats rather than a full set, so blank cells are the norm here. Sort by the stat you want.
Showing all 43
| Accessory (43) | Type | Rarity | Class | Attack | Max health | Phys dmg % | Magic dmg % | Sell value |
|---|---|---|---|---|---|---|---|---|
| Eye of the Sea Giant | Ring | Legendary | — | 8 | — | — | 1.8 | 267 |
| Frostspeaker Pendant | Necklace | Legendary | — | 8 | — | 1.8 | — | 293 |
| Raven War Pendant | Necklace | Legendary | — | 8 | — | — | 1.8 | 293 |
| Shadow Amberflux Ring | Ring | Legendary | — | 8 | — | 1.8 | — | 267 |
| Commander Seal Ring | Ring | Epic | — | 7 | — | 1.5 | — | 107 |
| Jungle Emissary Necklace | Necklace | Epic | — | 7 | — | 1.5 | — | 117 |
| Soulbane Necklace | Necklace | Epic | — | 7 | — | — | 1.5 | 117 |
| Stargazing Ring | Ring | Epic | — | 7 | — | — | 1.5 | 107 |
| Dominance Amulet | Necklace | Rare | — | 6 | — | 1 | — | 73 |
| Dreamweaver Necklace | Necklace | Rare | — | 6 | — | — | 1 | 73 |
| Mandrake Silver Ring | Ring | Rare | — | 6 | — | — | 1 | 67 |
| Retribution Ring | Ring | Rare | — | 6 | — | 1 | — | 67 |
| Hunter's Ring | Ring | Excellent | — | 5 | — | 0.5 | — | 40 |
| Mithril Ring | Ring | Excellent | — | 5 | — | 0.5 | — | 40 |
| Sorcery Collar | Necklace | Excellent | — | 5 | — | — | 0.5 | 44 |
| Warrior Pendant | Necklace | Excellent | — | 5 | — | 0.5 | — | 44 |
| Decorative Ring | Ring | Common | — | 4 | — | — | — | 27 |
| Engraved Ring | Ring | Common | — | 4 | — | — | — | 27 |
| Ancestral Blessing Ring | Ring | Legendary | — | — | 34 | — | — | 267 |
| Beak Necklace | Necklace | Excellent | — | — | 25 | — | — | 44 |
| Bell | Earrings | Epic | — | — | — | — | — | — |
| Benediction Amulet | Necklace | Rare | — | — | 30 | — | — | 73 |
| Bloodborn Amulet | Necklace | Rare | — | — | 30 | — | — | 73 |
| Brass Necklace | Necklace | Common | — | — | 8 | — | — | 27 |
| Carved Amulet | Necklace | Common | — | — | 5 | — | — | 27 |
| Crow Bone | Earrings | Epic | — | — | — | — | — | — |
| Demonbane Ring | Ring | Rare | — | — | 30 | — | — | 67 |
| Demonic Stone | Earrings | Epic | — | — | — | — | — | — |
| Discipline Pendant | Necklace | Excellent | — | — | 25 | — | — | 44 |
| Dragon Slumber Necklace | Necklace | Epic | — | — | 33 | — | — | 117 |
| Dragonbreath Ring | Ring | Epic | — | — | 33 | — | 1.5 | 107 |
| Einherjar's Blessing Necklace | Necklace | Legendary | — | — | 34 | — | — | 293 |
| Light Feather | Earrings | Epic | — | — | — | — | — | — |
| Lover's Ring | Ring | Excellent | — | — | 25 | — | — | 40 |
| Ragon's Pendant | Necklace | Epic | — | — | 33 | — | — | 117 |
| Ragon's Ring | Ring | Epic | — | — | 50 | — | — | 107 |
| Sharp Barbs | Earrings | Epic | — | — | — | — | — | — |
| Sirius Ring | Ring | Legendary | — | — | 34 | — | — | 267 |
| Spirit Serpent | Earrings | Epic | — | — | — | — | — | — |
| Traveler's Ring | Ring | Excellent | — | — | 25 | — | — | 40 |
| Tri-phase Knot Pendant | Necklace | Legendary | — | — | 34 | — | — | 293 |
| Triquetra | Earrings | Epic | — | — | — | — | — | — |
| Woodling Guardian Ring | Ring | Rare | — | — | 30 | — | — | 67 |
Nothing matches those filters.
Second-hand figures, extracted from mistfallhunter.wiki on 2 August 2026. The source records no stats at all for the seven earrings — see below.
Game version Launch window (game released 29 July 2026) · captured 2026-08-02 · mostly from competitor wiki. Second-hand from mistfallhunter.wiki, which carries no licence statement and lists no source of its own. Bellring Games has published none of these figures, so nothing here can be checked against a first-party statement.
- Rarity — Ordered weakest to strongest. Excellent sits below Rare in this game, which is the reverse of the usual convention — the median attack and defence figures in this table confirm it.
- Class — Some pieces are shared by two classes, so this is free text rather than a filter.
The one slot where the choice matters
Everywhere else in this game, gear is settled by rarity. Every Legendary greatsword has 40 attack; every Legendary chest piece has 122 defence. Pick the higher rarity and you are done.
Accessories do not work that way. Two Epic rings:
| Ring | Attack | Health | Damage bonus |
|---|---|---|---|
| Commander Seal Ring | 7 | — | 1.5% physical |
| Dragonbreath Ring | — | 33 | 1.5% magic |
Same rarity, no overlap in what they give you. That pattern runs through the whole table — most accessories carry one or two stats rather than a full spread, and which ones they carry is a property of the individual item.
The practical consequence: this is the slot to think about. A higher-rarity ring is not automatically an upgrade if it gives health and you were building attack.
What the numbers look like
Rings and necklaces cover the same ground, eighteen of each, four per rarity (two at Common). Between them the recorded ranges are:
- Attack — 4 to 8
- Maximum health — 5 to 50
- Damage bonus — 0.5% to 1.8%, physical or magic
Those are much smaller numbers than armour gives, which is what you would expect from a slot that exists for its bonus rather than its bulk. Note that accessory damage bonuses top out around 1.8% where a Legendary weapon carries 7.2% — accessories adjust a build, they do not carry it.
The earrings gap
The source lists seven earrings — Bell, Crow Bone, Demonic Stone, Light Feather, Sharp Barbs, Spirit Serpent and Triquetra. All seven are Epic. All seven have no stats recorded, no class, and no value.
They are in the table with empty cells rather than removed from it. Dropping them would make the table look complete when it is not, and there is a real difference between “this item gives nothing” and “nobody has written down what this item gives” — the empty row says the second, which is the true one.
If you can read these off a running client, that is a first-party observation and worth more than anything else on this page. It is the one gap here that a player can close.
Where these numbers come from, and how far to trust them
Second-hand, from mistfallhunter.wiki. The full account of where it came from and what we changed is on Data sources and corrections — including why the seven earrings above are empty.
One caveat is sharper for this page than for the others. Weapons and armour could be sanity-checked against themselves: they land on a rigid grid, and a mistyped figure would stick out. Accessories have no grid — the variation is the point — so there is nothing to check an individual row against. A wrong number here would pass unnoticed in a way it could not on the other two pages. Weigh these rows accordingly.
See also: weapon stats, armour stats, and Gear, Gems and Loot for how sockets and drops work.
Other Mistfall Hunter data
Frequently asked questions
Do accessories have fixed stats in Mistfall Hunter?
No, and they are the only equipment that does not. Weapons and armour are fully determined by rarity and slot, but accessories vary within a rarity — one Epic ring gives 7 attack and 1.5% physical damage while another gives 33 health and 1.5% magic damage. This is the one slot where the choice is genuinely yours.
How many accessories are in Mistfall Hunter?
Forty-three in the source data — eighteen rings, eighteen necklaces and seven earrings. Rings and necklaces are evenly spread across the rarities with four of each per tier, except Common which has two.
Which accessory gives the most attack?
Eight attack, reached by both rings and necklaces at their highest recorded values. Bear in mind that accessory stats do not follow rarity in a straight line the way weapon and armour numbers do, so the highest-rarity item is not automatically the highest-attack one.
What stats do earrings give in Mistfall Hunter?
We do not know. The source lists seven earrings, all Epic rarity, and records no stats, no class and no value for any of them. Rather than guess or leave them out silently, they are in the table with empty cells so it is clear the gap is in the data and not in the game.
Where do these accessory numbers come from?
A third-party wiki, mistfallhunter.wiki, whose figures appear to come from the game files. Bellring Games has published none of them. Every row is second-hand and unverifiable against a first-party source.