Mistfall Hunter Weapon Stats
Forty-five weapons across nine weapon types, with the attack and damage-bonus figures side by side. The numbers turn out to follow a rule tight enough to state in one line, and one weapon type breaks it — which is more useful to know than any individual row in the table.
All 45 weapons
Sort by any column. Attack is the raw weapon value before class scaling; the damage percentages are the bonus the weapon itself carries.
Showing all 45
| Weapon (45) | Type | Rarity | Class | Attack | Phys dmg % | Magic dmg % | Sell value |
|---|---|---|---|---|---|---|---|
| Absolution | Mace | Legendary | Seer | 40 | 7.2 | — | 300 |
| Blind Eye Staff | Staff | Legendary | Sorcerer | 40 | — | 7.2 | 300 |
| Byrnes's Ash Urn | Catalyst | Legendary | Seer | 40 | — | 7.2 | 300 |
| Deathclaw Hunter | Dual Blades | Legendary | Blackarrow [1] | 40 | 7.2 | — | 300 |
| Mercy | Greatsword | Legendary | Withered Knight | 40 | 7.2 | — | 300 |
| Serpent's Whisper | Dagger | Legendary | Shadowstrix | 40 | 7.2 | — | 300 |
| Skullcrusher | Hammer | Legendary | Mercenary | 40 | 7.2 | — | 300 |
| Venomfang | Dual Blades | Legendary | Shadowstrix | 40 | 7.2 | — | 300 |
| Blade of Destined Death | Dual Blades | Epic | Shadowstrix | 35 | 6 | — | 120 |
| Crusader Strongbow | Bow | Epic | Blackarrow | 35 | 6 | — | 120 |
| Empyrean Rain Staff | Staff | Epic | Sorcerer | 35 | — | 6 | 120 |
| Gem Lizard Dagger | Dagger | Epic | Shadowstrix | 35 | 6 | — | 120 |
| Obsidian Sledgehammer | Hammer | Epic | Mercenary | 35 | 6 | — | 120 |
| Sacred Heart Greatsword | Greatsword | Epic | Withered Knight | 35 | 6 | — | 120 |
| Spiritwood Drumstick | Mace | Epic | Seer | 35 | 6 | — | 120 |
| True Intent Catalyst | Catalyst | Epic | Seer | 35 | — | 6 | 120 |
| Antique Mace | Mace | Rare | Seer | 29 | 4 | — | 75 |
| Arcane Elixir Catalyst | Catalyst | Rare | Seer | 29 | — | 4 | 75 |
| Convergence Staff | Staff | Rare | Sorcerer | 29 | — | 4 | 75 |
| Exile Greatsword | Greatsword | Rare | Withered Knight | 29 | 4 | — | 75 |
| Magica Hammer | Hammer | Rare | Mercenary | 29 | 4 | — | 75 |
| Veil Dual Blades | Dual Blades | Rare | Shadowstrix | 29 | 4 | — | 75 |
| Venomfang Dagger | Dagger | Rare | Shadowstrix | 29 | 4 | — | 75 |
| Yew Longbow | Bow | Rare | Blackarrow | 29 | 4 | — | 75 |
| Bond of Friendship | Sword and Shield | Legendary | Mercenary | 24 | — | — | 300 |
| Beast Spirit Catalyst | Catalyst | Excellent | Seer | 23 | — | 2 | 45 |
| Executioner Greatsword | Greatsword | Excellent | Withered Knight | 23 | 2 | — | 45 |
| Fang-Piercer Dagger | Dagger | Excellent | Shadowstrix | 23 | 2 | — | 45 |
| Focus Staff | Staff | Excellent | Sorcerer | 23 | — | 2 | 45 |
| Military Hammer | Hammer | Excellent | Mercenary | 23 | 2 | — | 45 |
| Morningstar Mace | Mace | Excellent | Seer | 23 | 2 | — | 45 |
| Oil-soaked Wooden Bow | Bow | Excellent | Blackarrow | 23 | 2 | — | 45 |
| Spirit Feline Dual Blades | Dual Blades | Excellent | Shadowstrix | 23 | 2 | — | 45 |
| Commander Sword and Shield | Sword and Shield | Epic | Mercenary | 21 | — | — | 120 |
| Apprentice Staff | Staff | Common | Sorcerer | 20 | — | — | 30 |
| Carved Dagger | Dagger | Common | Shadowstrix | 20 | — | — | 30 |
| Crude Hammer | Hammer | Common | Mercenary | 20 | — | — | 30 |
| Handcrafted Longbow | Bow | Common | Blackarrow | 20 | — | — | 30 |
| Magical Knot Catalyst | Catalyst | Common | Seer | 20 | — | — | 30 |
| Spiked Mace | Mace | Common | Seer | 20 | — | — | 30 |
| Squire Greatsword | Greatsword | Common | Withered Knight | 20 | — | — | 30 |
| Wooden-Handled Dual Blades | Dual Blades | Common | Shadowstrix | 20 | — | — | 30 |
| Studded Sword and Shield | Sword and Shield | Rare | Mercenary | 17 | — | — | 75 |
| Fine Iron Sword and Shield | Sword and Shield | Excellent | Mercenary | 14 | — | — | 45 |
| Recruit Sword and Shield | Sword and Shield | Common | Mercenary | 12 | — | — | 30 |
Nothing matches those filters.
Second-hand figures, extracted from mistfallhunter.wiki on 2 August 2026. Bellring Games has published no weapon numbers, so nothing here can be checked against a first-party source.
Game version Launch window (game released 29 July 2026) · captured 2026-08-02 · mostly from competitor wiki. Second-hand from mistfallhunter.wiki, which carries no licence statement and lists no source of its own. Bellring Games has published none of these figures, so nothing here can be checked against a first-party statement.
- The source assigns this to the Blackarrow, but Bellring Games described the Blackarrow as carrying only the Bow at launch, with a second weapon planned for a later season. The other five dual blades are all Shadowstrix. Treat as unconfirmed: either the source mislabelled it, or it is content that has not shipped yet.
- Rarity — Ordered weakest to strongest. Excellent sits below Rare in this game, which is the reverse of the usual convention — the median attack and defence figures in this table confirm it.
- Class — Some pieces are shared by two classes, so this is free text rather than a filter.
- Sell value — What a vendor pays. Blank where the source recorded none.
The rule behind the numbers
Attack is set by rarity and nothing else. The Legendary greatsword, mace, catalyst, staff, dagger, hammer and dual blades all sit at exactly 40. Drop to Epic and all of them sit at 35. The weapon type changes how you fight and which class can hold it — it does not change the number.
Every weapon type except the sword and shield follows this grid exactly:
| Rarity | Attack | Damage bonus |
|---|---|---|
| Common | 20 | — |
| Excellent | 23 | 2% |
| Rare | 29 | 4% |
| Epic | 35 | 6% |
| Legendary | 40 | 7.2% |
Common weapons carry no damage bonus at all — the percentage starts at Excellent.
The damage bonus is equally regular, and physical and magic mirror each other exactly: a Legendary staff gives 7.2% magic damage where a Legendary greatsword gives 7.2% physical. Whether a weapon carries the physical or the magic version follows the weapon, not the class — catalysts and staves are the magic ones, everything else is physical.
The one weapon that breaks it
The sword and shield runs 12 / 14 / 17 / 21 / 24 against everyone else’s 20 / 23 / 29 / 35 / 40, and it is the only weapon type in the game with no damage-bonus percentage whatsoever. Both of those are visible in the table above; the reason is not, because the developers have not written about it. The obvious reading is that the shield is paid for out of the weapon’s offence, but that is our inference and not their statement.
The bow stops at Epic
Every other weapon type in the table reaches Legendary. The bow does not — it runs Common through Epic and ends at 35 attack. That is four bows against five of everything else, and it is the only gap of its kind in the table.
We cannot tell you why. It is consistent with the developers’ statement that the Blackarrow carries a single weapon at launch with a second one planned, but they have not said anything about bow rarities specifically, and a missing Legendary is exactly the sort of thing a wiki can simply not have got round to adding yet. Both readings fit, so we are not choosing between them.
One row does sit oddly against this. A Legendary dual blades, Deathclaw Hunter, is assigned to the Blackarrow in the source, while the other five dual blades all belong to the Shadowstrix — and the developers described the Blackarrow as a one-weapon class at launch. That cell carries a footnote in the table rather than a correction, because a datamine running ahead of what has shipped and a mislabelled row look identical from the outside.
What this means for picking one
Because attack does not vary within a rarity, “which weapon is best” collapses into two questions that the table cannot answer for you: which class you are playing, and whether you want the sword and shield’s defensive trade. Beyond that, upgrading rarity is the only thing that moves the attack number — a Legendary of the type you already use beats an Epic of a type you do not.
The weapon stances page covers what each stance actually does in a fight, which is the part these numbers say nothing about.
Where these numbers come from, and how far to trust them
They are second-hand. They were extracted from mistfallhunter.wiki, a wiki whose figures look like they came out of the game files — it carries internal values such as average vendor price that a player cannot see in-game, and it was registered seven weeks before the game shipped.
Bellring Games has published no weapon statistics, so there is no first-party source to check any of this against. That is why every row here is tagged as second-hand rather than presented as verified, and why this page exists as reference material rather than as a ranking.
Two things do increase our confidence, and they are worth stating because they are the only checks available:
- The internal consistency is total. Forty-five weapons, and every one of them lands exactly on the rarity grid above. Hand-entered data does not usually come out that clean.
- It agrees with something the developers did say. They stated that random affixes were dropped in favour of gem sockets. A table with no stat variation anywhere is what that design produces, and the two sources arrived at that agreement independently.
Where the source was internally inconsistent we corrected it rather than passing
it through — percentages written as +%4 alongside +4%, an “Attack Power”
that is plainly the same stat as “Attack”. Thirty such changes were made across
the three tables, and all of them are listed on
Data sources and corrections along with the three problems we
could not resolve.
Other Mistfall Hunter data
Frequently asked questions
What is the strongest weapon in Mistfall Hunter?
No single weapon is strongest. Attack is set by rarity alone, so every Legendary weapon sits at 40 whether it is a greatsword, a catalyst or a pair of dual blades. The sword and shield is the exception and caps at 24, and the bow has no Legendary at all, stopping at 35. Choosing a weapon is therefore a question of which class you play and how you want to fight, not which row has the biggest number.
Why does the sword and shield have lower attack than everything else?
It trades attack for defence. Across all five rarities it sits at 12, 14, 17, 21 and 24 while every other weapon type runs 20, 23, 29, 35 and 40 — roughly 40 percent less. It is also the only weapon type in the game carrying no damage-bonus percentage at all. Both facts point the same way, though the developers have not stated the reasoning.
What order do Mistfall Hunter rarities go in?
Common, Excellent, Rare, Epic, Legendary, Holy. Excellent sits below Rare, which is the reverse of most games — a Rare weapon beats an Excellent one. The attack figures confirm it, running 14 for Excellent and 17 for Rare at the same weapon type.
Do weapons roll random stats in Mistfall Hunter?
The figures show no sign of it. Every weapon of the same type and rarity carries identical attack and identical damage bonus, with no variation anywhere in the table. That matches what the developers said about dropping random affixes in favour of gem sockets, so the customisation happens through gems rather than through the roll on the drop.
Where do these weapon numbers come from?
A third-party wiki, mistfallhunter.wiki, which appears to have taken them from the game files. Bellring Games has published no weapon statistics at all. We could not verify these against any first-party source, so every row is marked as second-hand — see the note under the table.