Mistfall Hunter Weapon Stats

Forty-five weapons across nine weapon types, with the attack and damage-bonus figures side by side. The numbers turn out to follow a rule tight enough to state in one line, and one weapon type breaks it — which is more useful to know than any individual row in the table.

All 45 weapons

Sort by any column. Attack is the raw weapon value before class scaling; the damage percentages are the bonus the weapon itself carries.

Showing all 45

Weapon (45) Type Rarity Class Attack Phys dmg % Magic dmg % Sell value
Absolution Mace Legendary Seer 40 7.2 300
Blind Eye Staff Staff Legendary Sorcerer 40 7.2 300
Byrnes's Ash Urn Catalyst Legendary Seer 40 7.2 300
Deathclaw Hunter Dual Blades Legendary Blackarrow [1] 40 7.2 300
Mercy Greatsword Legendary Withered Knight 40 7.2 300
Serpent's Whisper Dagger Legendary Shadowstrix 40 7.2 300
Skullcrusher Hammer Legendary Mercenary 40 7.2 300
Venomfang Dual Blades Legendary Shadowstrix 40 7.2 300
Blade of Destined Death Dual Blades Epic Shadowstrix 35 6 120
Crusader Strongbow Bow Epic Blackarrow 35 6 120
Empyrean Rain Staff Staff Epic Sorcerer 35 6 120
Gem Lizard Dagger Dagger Epic Shadowstrix 35 6 120
Obsidian Sledgehammer Hammer Epic Mercenary 35 6 120
Sacred Heart Greatsword Greatsword Epic Withered Knight 35 6 120
Spiritwood Drumstick Mace Epic Seer 35 6 120
True Intent Catalyst Catalyst Epic Seer 35 6 120
Antique Mace Mace Rare Seer 29 4 75
Arcane Elixir Catalyst Catalyst Rare Seer 29 4 75
Convergence Staff Staff Rare Sorcerer 29 4 75
Exile Greatsword Greatsword Rare Withered Knight 29 4 75
Magica Hammer Hammer Rare Mercenary 29 4 75
Veil Dual Blades Dual Blades Rare Shadowstrix 29 4 75
Venomfang Dagger Dagger Rare Shadowstrix 29 4 75
Yew Longbow Bow Rare Blackarrow 29 4 75
Bond of Friendship Sword and Shield Legendary Mercenary 24 300
Beast Spirit Catalyst Catalyst Excellent Seer 23 2 45
Executioner Greatsword Greatsword Excellent Withered Knight 23 2 45
Fang-Piercer Dagger Dagger Excellent Shadowstrix 23 2 45
Focus Staff Staff Excellent Sorcerer 23 2 45
Military Hammer Hammer Excellent Mercenary 23 2 45
Morningstar Mace Mace Excellent Seer 23 2 45
Oil-soaked Wooden Bow Bow Excellent Blackarrow 23 2 45
Spirit Feline Dual Blades Dual Blades Excellent Shadowstrix 23 2 45
Commander Sword and Shield Sword and Shield Epic Mercenary 21 120
Apprentice Staff Staff Common Sorcerer 20 30
Carved Dagger Dagger Common Shadowstrix 20 30
Crude Hammer Hammer Common Mercenary 20 30
Handcrafted Longbow Bow Common Blackarrow 20 30
Magical Knot Catalyst Catalyst Common Seer 20 30
Spiked Mace Mace Common Seer 20 30
Squire Greatsword Greatsword Common Withered Knight 20 30
Wooden-Handled Dual Blades Dual Blades Common Shadowstrix 20 30
Studded Sword and Shield Sword and Shield Rare Mercenary 17 75
Fine Iron Sword and Shield Sword and Shield Excellent Mercenary 14 45
Recruit Sword and Shield Sword and Shield Common Mercenary 12 30

Second-hand figures, extracted from mistfallhunter.wiki on 2 August 2026. Bellring Games has published no weapon numbers, so nothing here can be checked against a first-party source.

Game version Launch window (game released 29 July 2026) · captured 2026-08-02 · mostly from competitor wiki. Second-hand from mistfallhunter.wiki, which carries no licence statement and lists no source of its own. Bellring Games has published none of these figures, so nothing here can be checked against a first-party statement.

  1. The source assigns this to the Blackarrow, but Bellring Games described the Blackarrow as carrying only the Bow at launch, with a second weapon planned for a later season. The other five dual blades are all Shadowstrix. Treat as unconfirmed: either the source mislabelled it, or it is content that has not shipped yet.

The rule behind the numbers

Attack is set by rarity and nothing else. The Legendary greatsword, mace, catalyst, staff, dagger, hammer and dual blades all sit at exactly 40. Drop to Epic and all of them sit at 35. The weapon type changes how you fight and which class can hold it — it does not change the number.

Every weapon type except the sword and shield follows this grid exactly:

RarityAttackDamage bonus
Common20
Excellent232%
Rare294%
Epic356%
Legendary407.2%

Common weapons carry no damage bonus at all — the percentage starts at Excellent.

The damage bonus is equally regular, and physical and magic mirror each other exactly: a Legendary staff gives 7.2% magic damage where a Legendary greatsword gives 7.2% physical. Whether a weapon carries the physical or the magic version follows the weapon, not the class — catalysts and staves are the magic ones, everything else is physical.

The one weapon that breaks it

The sword and shield runs 12 / 14 / 17 / 21 / 24 against everyone else’s 20 / 23 / 29 / 35 / 40, and it is the only weapon type in the game with no damage-bonus percentage whatsoever. Both of those are visible in the table above; the reason is not, because the developers have not written about it. The obvious reading is that the shield is paid for out of the weapon’s offence, but that is our inference and not their statement.

The bow stops at Epic

Every other weapon type in the table reaches Legendary. The bow does not — it runs Common through Epic and ends at 35 attack. That is four bows against five of everything else, and it is the only gap of its kind in the table.

We cannot tell you why. It is consistent with the developers’ statement that the Blackarrow carries a single weapon at launch with a second one planned, but they have not said anything about bow rarities specifically, and a missing Legendary is exactly the sort of thing a wiki can simply not have got round to adding yet. Both readings fit, so we are not choosing between them.

One row does sit oddly against this. A Legendary dual blades, Deathclaw Hunter, is assigned to the Blackarrow in the source, while the other five dual blades all belong to the Shadowstrix — and the developers described the Blackarrow as a one-weapon class at launch. That cell carries a footnote in the table rather than a correction, because a datamine running ahead of what has shipped and a mislabelled row look identical from the outside.

What this means for picking one

Because attack does not vary within a rarity, “which weapon is best” collapses into two questions that the table cannot answer for you: which class you are playing, and whether you want the sword and shield’s defensive trade. Beyond that, upgrading rarity is the only thing that moves the attack number — a Legendary of the type you already use beats an Epic of a type you do not.

The weapon stances page covers what each stance actually does in a fight, which is the part these numbers say nothing about.

Where these numbers come from, and how far to trust them

They are second-hand. They were extracted from mistfallhunter.wiki, a wiki whose figures look like they came out of the game files — it carries internal values such as average vendor price that a player cannot see in-game, and it was registered seven weeks before the game shipped.

Bellring Games has published no weapon statistics, so there is no first-party source to check any of this against. That is why every row here is tagged as second-hand rather than presented as verified, and why this page exists as reference material rather than as a ranking.

Two things do increase our confidence, and they are worth stating because they are the only checks available:

Where the source was internally inconsistent we corrected it rather than passing it through — percentages written as +%4 alongside +4%, an “Attack Power” that is plainly the same stat as “Attack”. Thirty such changes were made across the three tables, and all of them are listed on Data sources and corrections along with the three problems we could not resolve.

Other Mistfall Hunter data

Frequently asked questions

What is the strongest weapon in Mistfall Hunter?

No single weapon is strongest. Attack is set by rarity alone, so every Legendary weapon sits at 40 whether it is a greatsword, a catalyst or a pair of dual blades. The sword and shield is the exception and caps at 24, and the bow has no Legendary at all, stopping at 35. Choosing a weapon is therefore a question of which class you play and how you want to fight, not which row has the biggest number.

Why does the sword and shield have lower attack than everything else?

It trades attack for defence. Across all five rarities it sits at 12, 14, 17, 21 and 24 while every other weapon type runs 20, 23, 29, 35 and 40 — roughly 40 percent less. It is also the only weapon type in the game carrying no damage-bonus percentage at all. Both facts point the same way, though the developers have not stated the reasoning.

What order do Mistfall Hunter rarities go in?

Common, Excellent, Rare, Epic, Legendary, Holy. Excellent sits below Rare, which is the reverse of most games — a Rare weapon beats an Excellent one. The attack figures confirm it, running 14 for Excellent and 17 for Rare at the same weapon type.

Do weapons roll random stats in Mistfall Hunter?

The figures show no sign of it. Every weapon of the same type and rarity carries identical attack and identical damage bonus, with no variation anywhere in the table. That matches what the developers said about dropping random affixes in favour of gem sockets, so the customisation happens through gems rather than through the roll on the drop.

Where do these weapon numbers come from?

A third-party wiki, mistfallhunter.wiki, which appears to have taken them from the game files. Bellring Games has published no weapon statistics at all. We could not verify these against any first-party source, so every row is marked as second-hand — see the note under the table.