Mistfall Hunter Quests

One hundred and twenty-eight quests across thirty-one quest lines, with what each one actually asks you to do. Fifty-five percent of them are a conversation and eight of them are a fight, which is the single most useful thing to know before you plan an evening around them.

All 128 quests

Filter by quest line, or sort by any column. Step is the position within that line, and Follows is what has to be finished first.

Showing all 128

Quest (128) Quest line Step What it asks Follows Given by
Pip's Welcoming Gift 7-Day Event Talk to Pip Pip
The Collector A Pearl in the Dust 1 Talk to Cazarro to unlock the Collection Pedestal Cazarro
Build Collection Pedestal A Pearl in the Dust 2 Submit the Mithril Lamp; Submit Blood Moss; Submit the Spiritwood Pin The Collector Cazarro
Pristine Pedestal A Pearl in the Dust 3 Talk to Cazarro to add more items to the Collection Pedestal Build Collection Pedestal Cazarro
Curios Manifested A Pearl in the Dust 4 Place a collectible on the Collection Pedestal Pristine Pedestal Cazarro
The Finest Pick A Pearl in the Dust 5 Talk to Cazarro Curios Manifested Cazarro
Pip's Provision Pip's Provision 1 Speak with Pip to claim your newcomer supplies Pip
Failure is the mother of success. Soekja's Solace Soekja the White Crow at the docks has something to discuss with you Soekja
Hunt Shop The Hunted Object Talk to Stinger
Stardust Genesis Undying Stardust 1 Talk to Dew
Stardust Weave Undying Stardust 2 Talk to Dew
Stardust Eternal Undying Stardust 3 Talk to Dew Stardust Weave
Into Windrest Voice of Prayer 1 Talk to Dew for the first time
The Gylden Hunt Begins Voice of Prayer 2 Head to the Warehouse to prepare Into Windrest
Prayer in the Hallowgrove Voice of Prayer 3 Talk to Dew The Gylden Hunt Begins
The White Crow Voice of Prayer 4 Talk to Soekja the White Crow at the docks, then head to the Hallowgrove Prayer in the Hallowgrove
Tracing the Trail Voice of Prayer 5 Head to the Hallowgrove and meet with Pip The White Crow
Blessing Voice of Prayer 6 Report your findings to Dew Tracing the Trail
Playful Mischief Where's Stinky II 1 Talk to the excited Drífa
Killing Time Where's Stinky II 2 Successfully extract in a match Playful Mischief
Bright Idea Where's Stinky II 3 Talk to Drífa Killing Time
Scavenger Hunt (Where's Stinky II) Where's Stinky II 4 Find the Stinky hidden near the "bluish bridge" in Cataclysm mode; Find the Stinky hidden in the center of the training grounds in Cataclysm mode; Find the Stinky hidden where gold and stone melt in Cataclysm mode Bright Idea
Ultimate Victory Where's Stinky II 5 Bring the good news back to Drífa Scavenger Hunt
The Perplexed Woodling Woodlings and the Goddess 1 Talk to Twig from the Scavenger Squad
Tit for Tat Woodlings and the Goddess 2 Talk to Soekja the White Crow by the camp docks The Perplexed Woodling Soekja
Storytelling Props Woodlings and the Goddess 3 Obtain any N legendary item(s) Tit for Tat Soekja
Trading Secrets Woodlings and the Goddess 4 Talk to Soekja the White Crow by the camp docks Storytelling Props Soekja
A Fair Trade! Woodlings and the Goddess 5 Talk to Twig from the Scavenger Squad Trading Secrets Twig
Where Are the Shinies Woodlings and the Goddess 6 Find the lost treasure in Hallowgrove; Find the lost treasure in Brandrgarde A Fair Trade!
Born of the Same Root Woodlings and the Goddess 7 Talk to Twig from the Scavenger Squad Where Are the Shinies Twig
Pip's Plan The Last Follower 1 Talk to Pip Blessing Pip
The Way Out The Last Follower 2 Head to the Hallowgrove and escape successfully Pip's Plan Pip
Echoes in the Wind The Last Follower 3 Talk to Dew The Way Out Dramm
A New Oracle The Last Follower 4 Speak with the Silent Soul by the Forge Furnace Echoes in the Wind Dramm
Pip's Suggestion The Eccentric Blacksmith 1 Talk to Pip again A New Oracle
Digging Deeper The Eccentric Blacksmith 2 Investigate the designated location in Hallowgrove Pip's Suggestion Dramm
Dulled Iron The Eccentric Blacksmith 3 Talk to Dramm the Blacksmith Digging Deeper Dramm
The Blasphemer The Eccentric Blacksmith 4 Talk to Dew Dulled Iron
Twig's Plan Equipment Bag Talk to Twig Pip's Suggestion Twig
Cazarro's Insights Path to Prosperity 1 Talk to Cazarro Digging Deeper Cazarro
Accumulation of Wealth (Path to Prosperity, step 1) Path to Prosperity 2 Total loot extracted reaches N Cazarro's Insights Cazarro
Another Power Path to Prosperity 3 Talk to Cazarro Accumulation of Wealth Cazarro
Accumulation of Wealth (Path to Prosperity, step 2) Path to Prosperity 4 Total loot extracted reaches N Another Power Cazarro
Fortune's Gamble Path to Prosperity 5 Talk to Cazarro Accumulation of Wealth Cazarro
Accumulation of Wealth (Path to Prosperity, step 3) Path to Prosperity 6 Total loot extracted reaches N Fortune's Gamble Cazarro
Cazarro's Blessing Path to Prosperity 7 Talk to Cazarro Accumulation of Wealth Cazarro
The Relit Forge Forge Unlock Talk to Dramm Dulled Iron Dramm
Missing Ingredients Bell of Return 1 Talk to Sigrid The Blasphemer Sigrid
Victory Wine Bell of Return 2 Deliver brewing ingredients to Sigrid Missing Ingredients Sigrid
Tracking the Treasure Bell of Return 3 Kill the Greataxe Berserker; Go to the designated location and search for bell fragments Victory Wine
The Missing Husband Not Even Death Can Part Us 1 Talk to the worried Sigrid Victory Wine Sigrid
Gravekeeper Not Even Death Can Part Us 2 Search for the Gravekeeper's Hut in Hallowgrove The Missing Husband Sigrid
Vices Not Even Death Can Part Us 3 Talk to Sigrid Gravekeeper Sigrid
Scoundrels and Crooks Not Even Death Can Part Us 4 Try your luck at the Verdant Grounds Vices
Squandered Wealth Not Even Death Can Part Us 5 Talk to Sigrid Scoundrels and Crooks Sigrid
Life Savings Not Even Death Can Part Us 6 Search for the package in the Supreme Hall Squandered Wealth
The Truth of Rolf Not Even Death Can Part Us 7 Talk to Sigrid Life Savings Sigrid
Prayer at the Divine Anchor Not Even Death Can Part Us 8 Head to the Divine Anchor and offer a prayer for Rolf The Truth of Rolf Sigrid
Solace Not Even Death Can Part Us 9 Talk to Sigrid Prayer at the Divine Anchor Sigrid
First Brew Victory Wine Talk to Sigrid Victory Wine Sigrid
The Silent Statue Guidance of Fate 1 Talk to Dew Tracking the Treasure
The Weaver Guidance of Fate 2 Upgrade the Goddess Statue in the camp to Lv.N The Silent Statue, Camp Revitalization
Wandering Chimes Guidance of Fate 3 Talk to Dew The Weaver
For Whom the Bell Tolls Guidance of Fate 4 Kill the Elite Greataxe Berserker Wandering Chimes Dramm
Camp Revitalization Camp Building Talk to Dew The Silent Statue
The Lucky Woodling Lucky One 1 Talk to Miner Woodling Ashe The Weaver
Velvar's Smile Lucky One 2 Pray to the Goddess Statue The Lucky Woodling
Full Delivery Siblings 1 Talk to the long-waiting Dramm For Whom the Bell Tolls Dramm
Hide and Seek Siblings 2 Talk to Dramm again Full Delivery Dramm
Obstructed Return Siblings 3 Talk to Dew Hide and Seek Dramm
Gyldenblod Pool (Siblings) Siblings 4 Upgrade the Gyldenblod Pool in the camp to Lv.N Obstructed Return
Soul in the Mist Siblings 5 Talk to Dew Gyldenblod Pool
Entering Brandrgarde Iron and Fire 1 Head inside Brandrgarde and escape successfully Soul in the Mist
Trails of the Mine Iron and Fire 2 Investigate deep within the Brandrgarde mine Entering Brandrgarde Dramm
Chaos of Fate Iron and Fire 3 Talk to Dew Trails of the Mine
More Than Survival Life Must Go On 1 Talk to Cazarro Entering Brandrgarde Cazarro
Investigate the Forbidden Zone Life Must Go On 2 Survey and map Brandrgarde outpost More Than Survival Cazarro
Dancing on the Blade's Edge Life Must Go On 3 Talk to Cazarro Investigate the Forbidden Zone Cazarro
Mark Supplies Life Must Go On 4 Mark resource points in Brandrgarde's Mining Quarter; Mark resource points in Brandrgarde's Prison; Mark resource points in Brandrgarde's Forest Altar Dancing on the Blade's Edge
Sleep or Die Life Must Go On 5 Talk to Cazarro Mark Supplies Cazarro
Forced Rest Life Must Go On 6 Kill N Elite monster(s) in Brandrgarde Sleep or Die
A Lasting Memento Life Must Go On 7 Report the good news to Cazarro Forced Rest Cazarro
Recover Belongings Life Must Go On 8 Search for belongings near the Oath Bridge in Brandrgarde A Lasting Memento Cazarro
Life Must Go On Life Must Go On 9 Deliver the belongings to Cazarro Recover Belongings Cazarro
Battle Preparation (The Flesheater's Feast) The Flesheater's Feast 1 Upgrade the Tavern in the camp to Lv.N Chaos of Fate
Braving the Storm The Flesheater's Feast 2 Talk to Dew Battle Preparation
Mist Lord's Power The Flesheater's Feast 3 Kill the Mist Lord Otto, the Flesheater Braving the Storm
Fate's Extension The Flesheater's Feast 4 Talk to Dew Mist Lord's Power
Finding Inspiration Third-Rate Storyteller 1 Talk to Pip, who's sighing heavily Mist Lord's Power
Valuable Treasure Third-Rate Storyteller 2 Obtain at least N legendary item(s) and escape successfully Finding Inspiration Pip
Vivid Narration Third-Rate Storyteller 3 Tell Pip about your treasure hunting journey Valuable Treasure Pip
Thrilling Fight Third-Rate Storyteller 4 Open N chest(s) sealed by monsters Vivid Narration
Too Much Flour? Add Water Third-Rate Storyteller 5 Tell Pip about the battle Thrilling Fight Pip
More Valuable Treasure Third-Rate Storyteller 6 Obtain N legendary or higher item(s) in Chaos mode and escape successfully Too Much Flour? Add Water
Too Much Water? Add Flour Third-Rate Storyteller 7 Tell Pip about your treasure hunting journey More Valuable Treasure Pip
Super Treasure Third-Rate Storyteller 8 Obtain N holy item(s) in Chaos mode and escape successfully Too Much Water? Add Flour
Ending the Demand Third-Rate Storyteller 9 Tell Pip about your treasure hunting journey Super Treasure Pip
The Melancholy Child Reunion 1 Speak with Drífa by the camp wagon Fate's Extension
The Truth of the Flesheater Reunion 2 Talk to Dramm The Melancholy Child
Deep Investigation Reunion 3 Venture deep into Hallowgrove in Chaos mode and investigate the Einherjar Ship Grave; Venture deep into Hallowgrove in Chaos mode and investigate the Nameless Ship Grave The Truth of the Flesheater Dramm
Seeing Is Believing Secrets 1 Talk to Dramm Deep Investigation Dramm
Tempered Blade Secrets 2 Talk to Dew Seeing Is Believing Dramm
Battle Preparation (Secrets) Secrets 3 Upgrade the Goddess Statue in the camp to Lv.N Tempered Blade
Evil Purge Secrets 4 Investigate the Ancestor Tower in Hallowgrove in Chaos mode; Kill the Elite Captain in Hallowgrove in Chaos mode Battle Preparation
Soul of the Wolfrunner Secrets 5 Kill the Mist Lord General Harald in Chaos mode Evil Purge
The Uninspired Blacksmith The Blade Endures 1 Talk to the uninspired Dramm Deep Investigation Dramm
Recovering the Blueprint The Blade Endures 2 Head to Brandrgarde's mining quarter and search for the forging blueprint The Uninspired Blacksmith Dramm
The Fractured Records The Blade Endures 3 Talk to Dramm Recovering the Blueprint Dramm
Gyldenblod Trail The Blade Endures 4 Talk to Dew The Fractured Records Dramm
Retrieving the Gyldenblod The Blade Endures 5 Kill N Penitent(s) Gyldenblod Trail
Restoring the Journal The Blade Endures 6 Talk to Dew Retrieving the Gyldenblod Dramm
A Follower's Diary The Blade Endures 7 Talk to Dramm Restoring the Journal Dramm
The Blade Endures, the Dream Lives On The Blade Endures 8 Talk to Dramm A Follower's Diary Dramm
Sullen Where's Stinky I 1 Talk to the sullen Drífa Tempered Blade
Housecleaning Where's Stinky I 2 Kill N Underlord(s) in Hallowgrove in Chaos mode Sullen
Good News Where's Stinky I 3 Share the good news with Drífa Housecleaning
Scavenger Hunt (Where's Stinky I) Where's Stinky I 4 Find the Stinky hidden beneath the massive white tree in Chaos mode; Find the Stinky hidden on a high cliffside in Chaos mode; Find the Stinky hidden where heroes slumber in Chaos mode Good News
Declare Victory Where's Stinky I 5 Bring proof of victory back to Drífa at the camp Scavenger Hunt
The Instigator What is Fate? 1 Talk to Dew Soul of the Wolfrunner
Gyldenblod Pool (What is Fate?) What is Fate? 2 Upgrade the Gyldenblod Pool in the camp to Lv.N The Instigator
The Fate Mocker What is Fate? 3 Talk to Dew Gyldenblod Pool
Investigate Soul Experiments Soul Experiment 1 Acquire clues regarding the soul experiments within Hallowgrove in Chaos mode; Kill soul experiment monsters within Hallowgrove in Chaos mode The Fate Mocker
Prayer of the Moon Soul Experiment 2 Talk to Dew Investigate Soul Experiments
Cursed Moonwane Soul Experiment 3 Kill the Einherjar Cursed Moonwane in Chaos mode Prayer of the Moon
Echo Soul Experiment 4 Talk to Dew Cursed Moonwane
Fate's Course Soul Experiment 5 Talk to Dew again Echo
Pip's Auction House! Grand Opening! Talk to Pip Pip
Soul Stream Check on the Soulcatch Tree

Second-hand, extracted from mistfalldb.com on 6 August 2026. Bellring Games have published one sentence about quests, so almost nothing here can be checked against a first-party source. The quest-line order is our inference from the prerequisite graph, not the game's stated order.

Game version Season 1, launch window (game released 29 July 2026) · captured 2026-08-06 · mostly from competitor wiki. Second-hand from mistfalldb.com, which carries no licence statement and lists no source of its own. Bellring Games have published almost nothing about quests — one sentence in DevNote #5 about side quests on the Divine Wood Forest map — so nothing in this table can be checked against a first-party statement.

Most quests are a conversation, not a fight

Seventy of the 128 objectives start with “Talk to”. Eight ask you to kill anything. That ratio is the most useful single fact on this page, because it decides how you spend an evening: quests are not where the game fights you, so there is no reason to save them for a session where you feel sharp.

The rest of the spread is small enough to state in full — eleven send you to a place, nine want you to get out alive with something, five want a camp building upgraded, seven want an item handed over. Nothing else reaches five.

Nine of those objectives are the ones that overlap with the risky half of the game, because “escape successfully” means carrying loot to a Returner Woodling and losing it if you die on the way. Those are the quests worth doing deliberately. The other hundred and nineteen can be cleared while you are doing something else.

The lines are a chain, not a web

Twelve quests have no prerequisite. Those are the twelve places the whole structure starts. Everything else — 116 quests — names something that has to be finished first, and exactly one of them, The Weaver, names two rather than one.

That is worth stating plainly because it is the opposite of how quest graphs usually go. There is almost no branching here. A quest line is a queue: finish this, unlock the next, finish that. The longest chain in the table runs forty-nine quests deep and ends at Fate’s Course in the Soul Experiment line.

Five objectives are camp upgrades rather than anything you do in the mist — the Goddess Statue twice, the Gyldenblod Pool twice, the Tavern once. Those are the points where quest progress stops being about playing and starts being about whether you have banked enough to pay for a building, which is the same currency pressure the Path of Glory ranks apply from the other direction.

Twenty-eight quests that are not on the list you were reading

The database these rows came from renders exactly 100 quest cards on its own index page. Its sitemap lists 128. The 28 in the gap are reachable if you know the URL and invisible if you do not.

They are not filler. The Gylden Hunt Begins is the second quest of the Voice of Prayer line — the opening line of the game — and on that index the line appears to be one quest long instead of six. Pip’s Auction House! Grand Opening! and Soul Stream are two of the only three quests in the entire game that state a character level requirement, at 5 and 8.

A round 100 in a hand-built database is almost always a cap rather than a count, which is the only reason we went looking. Every row above was enumerated from the sitemap for that reason.

What this table does not tell you

Four things, and they are missing at the source rather than dropped here:

There is a fifth thing worth knowing that no quest list can warn you about: the quest text and the item names are translated separately, so a quest can ask for ten of something your bag calls by another name. The mappings players have worked out are on quest item names that do not match your inventory.

Where this comes from, and how far to trust it

Second-hand, from mistfalldb.com, captured on 6 August 2026. That site publishes no source of its own and carries no licence statement.

Bellring Games have published, as far as we can find, one sentence about quests in this game: DevNote #5 says the Divine Wood Forest map is “filled with side quests and hidden discovery points”. There is no first-party quest list, no reward table and no level chart. So unlike a weapon stats table, there is no independent figure here to check anything against.

Two observations cut the other way, and they are the only checks available:

One thing here is ours rather than theirs. The order of the quest lines — which is also the table’s default sort — is derived from the prerequisite graph by asking how deep the quest that opens each line sits. Nobody has published the order lines become available in. The nine lines that open with no prerequisite at all tie at the top and fall alphabetically among themselves, which means nothing, and a quest gated only on character level reads as an opener too. The spine is right and the margins are guesswork. Our corrections and the things we could not resolve are listed on Data sources and corrections.

Other Mistfall Hunter data

Frequently asked questions

How many quests are there in Mistfall Hunter?

One hundred and twenty-eight, spread across thirty-one quest lines, plus two that belong to no line at all. Lines run from a single quest up to nine. That count comes from a third-party database rather than from Bellring Games, who have never published a quest list, so treat it as the number somebody could find rather than the number that exists.

What do Mistfall Hunter quests actually ask you to do?

Mostly talk to somebody. Seventy of the 128 objectives begin with talking to an NPC, eleven send you somewhere, nine involve escaping with loot, eight ask you to kill something and five ask you to upgrade a camp building. Quests are the low-risk half of the game, which is why running them alongside your extractions costs you very little.

Do you have to do Mistfall Hunter quests in order?

Within a line, yes. One hundred and sixteen of the 128 quests list a prerequisite, and only one of them needs two quests finished rather than one, so a line is a chain rather than a branching tree. Twelve quests have no prerequisite at all and are where the chains start.

Which NPCs give quests in Mistfall Hunter?

Six are named across the whole table. Dramm gives twenty and Cazarro nineteen, which is nearly a third of every quest with a giver listed between them; Pip and Sigrid give ten each, Soekja four and Twig three. Sixty-two quests list no giver, which is a gap in the source rather than a quest that starts itself.

Why does a quest ask for an item that is not in my bag?

Because the quest text and the item names were translated separately, so the phrase in the quest can be a different name for something you are already carrying. That is a known problem with a short list of worked-out mappings, and it is covered separately.

Where do these Mistfall Hunter quest details come from?

A third-party database, mistfalldb.com, which publishes no source of its own and whose strings still carry the game's unresolved format tokens in sixteen places. Bellring Games have said almost nothing about quests. Every row is marked second-hand for that reason — see the note under the table.